// blog
Notes on building things for the web.
Linear interpolation is four tokens of math that powers smooth camera follow, color blending, UI springs, and generative animation. A practical overview of the formula, the running lerp trick, and where you will see it.
I spent years meaning to explore coding concepts after work and never getting there. Claude Code changed that, and the developer advantage turns out to be about infrastructure, not shortcuts.
Build a rotating 3D cube step by step: scene setup, geometry, lighting, and materials, each concept paired with an interactive demo you can poke at directly in the browser.
A deep dive into cubic-bezier curves: how the four values map time to progress, why overshoot feels physical, and five curves worth bookmarking — with interactive demos for each concept.
A deep dive into the mechanics behind character-level CSS animations: text splitting, stagger delays, wave math, and overshoot easing, with interactive examples you can tweak in the browser.