Fragment
uniform float time;
varying vec2 vUv;
void main() {
vec2 p = vUv;
float s = sin(sqrt(p.y)+time*p.x);
gl_FragColor = vec4(0.08 + s, 0.49, 0.69, 1.0);
}
uniform float time;
varying vec2 vUv;
void main() {
vec2 p = vUv;
float s = sin(sqrt(p.y)+time*p.x);
gl_FragColor = vec4(0.08 + s, 0.49, 0.69, 1.0);
}